;Ok, here's how this works: ;Valid section names are ;[Normal] (for main winamp window, non-windowshade) x goes from 0-275, y 0-116 ;[WindowShade] (for winamp window, windowshade mode) x 0-275, y 0-14 ;[Equalizer] (EQ window) x 0-275, y 0-116 ;NumPoints is the number of points in each polygon ;PointList is the list of points in each polygon ;as far as all this Inside/Outside/Transparant space mumbo is concerned, just ;remeber it this way: ;the Point is the upper-left corner of the Pixel, allways. ;(if you don't understand, just use Paint Shop Pro's "Freehand" selctor with ;selection type "Point-to-Point", and pay attention to what it calls each point ;as you select an area. It's exactly the same as what winamp uses. ;Now some really crappy examples, just so you get the idea. ;[Normal] ;NumPoints=4,4, ;PointList=0,0, 275,0, 275,14, 0,14, 252,90, 267,90, 267,107, 252,107, ;[WindowShade] ;NumPoints=4 ;PointList=20,3,59,3,59,10,20,10 ;[Equalizer] ;NumPoints=4 ;PointList=20,3,59,3,59,10,20,10